Fudge Factor Index
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The Index!
- Editorial: In The Beginning... (by Brett Sanger)
With the launch of this issue, an great empire is begun. Or perhaps just a good 'zine.
- Imagine That! (by The Mook)
If you're just new to roleplaying, or if you're looking to draft some new players, this easy introduction may be exactly what you are looking for.
- Fear Checks (by James Wedig)
If the things that Go Bump In The Night aren't disturbing the characters or the players enough, here are some mechanics and advice to help you out.
- Simultaneous Combat (by Jonathan Benn)
Of all the Fudge rules, Combat rules are perhaps the most tinkered-with. Here is a complete replacement system, appropriate for any genre.
- The Case for Aspects
(by Fred Hicks)
What would happen if you just changed the way you look at characters? Perhaps you'll enjoy them more!
- Editorial: Striking the Balance (by Brett Sanger)
'Tis the season of giving
- Baby's First Fudge Dice (by Jonathan Walton)
A deeply contemplative analysis of the impact of the dF rarity on the average gamer.
- Lights! Camera! Fudge!
(by Tony Spallino)
Frank Capra would've made a great Gamemaster. You can steal his tricks, or perhaps you find Ridley Scott more your style...
- Observer Effect (by Jonathan Benn)
Magic by consensus. I'm sure of it.
- For Love or Honor (by Don Bisdorf)
Lots of games rank Strength, Endurance, or Speed, but what about the more noble qualities?
- Spell-Weaving (by Steven Ross and Steffan O'Sullivan; rescued from historical obscurity by Bob Slaughter)
A quick magic system rescued from an early draft of the Fudge rules.
- Editorial: Why It's Hard To Write This (by Brett Sanger)
Fudge Factor can be a real pain. And why that's good.
- Lair Of The Skull Monkey (by Jonathan Benn)
A complete Fudge adaptation of Over The Edge, including an adventure and pre-gen characters.
- Fudging Blades (by Thijs Krijger and Jay Shaffstall with the help of Fran.ois Letarte.)
Last month we gave you swashbucklers. Now we give you swashing.
- Principles Of Magick (by Jean-Pierre Lesault)
Sometimes we just need a few simple rules.
- Relativity Combat (by Adam Bragg and Damien Spracklin)
Take a little from column A, and a litle from column B in this combat timing article with a breadth of choices.
- Editorial: Paperless Gaming (by Brett Sanger)
Fudge Factor isn't published in paper form. Some other RPG supplements think that's a good idea.
- Fudge Plus Four
(by Mitch A. Williams)
While Fudge is usually praised for its natural language compatibility, some people are just more comfortable with numbers. Here's a simple tip to accomdate them without abandoning Fudge.
- Magic Items, Not Mundane
(by Norman J Harman)
Some advice towards keeping the mystery in the magic.
- Crunch Time
(by Iago, aka Fred Hicks)
Another rule-crunchy initiative system for Fudge.
- Unexpected Guests (by SwiftOne, aka Brett Sanger)
A small set of rules for an unusual race, usable in any setting, or as a modern setting of its own.
- Editorial: Home Improvements (by Brett Sanger)
Fudge Factor is looking at some changes, with a strict no "under construction" or "pardon our dust" policy.
- Relationships in FATE (by Harald Wagener)
We've covered using Aspects from FATE in previous issues, now we take a look at Relationships.
- Fudge Sorcery (by Jonathan Benn)
A (very) complete magic system, from casting to enchanting to modifiers.
- Fear Checks Revisted (by James Wedig)
So you're scared. But how scared?.
- Fudge Feats (by John Briquelet)
We're not against borrowing some basic ideas from "that other system", so long as we get to do them right. Here are some packaged combat gifts.
- Editorial: SPOON! (by Brett Sanger)
A little message about the strengths of Fudge. The game system that is, not the sugary confection, which isn't usually strong at all.
- Fudging with Oddball Dice
(by John Ughrin)
Many of us still have an attachment to the wide variety of polyhedrial dice we've collected over the years. Here's a way to bring them to your Fudge experience.
- Warlord Krugerov
(by Tim Huntley)
Here's an NPC for any standard fantasy campaign. This is NOT a nice man.
- Lord of the Dice
(by Paul Tarussov)
Herein lies a treasure trove of information concerning the various attributes and applications of the dF dice roll.
- Little is Enough
(by Nikodemus Siivola)
Few GMs have the game preparation time they desire. Sometimes a little time is enough. And sometimes a little advice, a little realization, is enough to make little bit of time more valuable.
- A Hard Day's Knight
(by Chris Challice)
Adventure: Modern vampires. (First Place Winner of the 2005 Iron Fudge Competition.)
- Psychic Arts in Fudge
(by David Cary)
Not psionics, but manipulation of psyche.
- Anime Battle Magic
(by Christopher Challice)
Anime style sorcery, starting small and building to a big finish.
- The Haunted Inn
(by Shane Knysh)
Adventure: mystery about a ghost. (Second Place Winner of the 2005 Iron Fudge Competition.)
- The House
(by David Jaquith)
Adventure: haunted house. (Third Place Winner of the 2005 Iron Fudge Competition)